Hapu dugtrio12/22/2023 ![]() Magnemite's TM movepool is barren, but Charge Beam is an option to boost Special Attack while Volt Switch is a decent alternative to ThunderShock Mirror Shot and Flash Cannon are available via level-up to bolster Magnemite's Steel STAB, while Electro Ball and Discharge will come later. SonicBoom hits hard in the early game and comes only a few levels after capture. Magnemite comes with Thunder Shock and Magnet Bomb right away, enabling it to hit on both sides of its STAB. Offensively, Electric hits common Water- and Flying-types super effectively and has good coverage. Typing: Electric/Steel is phenomenal defensively, granting Magnemite and its evolutions plenty of resistances and a nice immunity to Poison and paralysis. Magnezone suffers a speed drop when it evolves, which slightly weakens its Electro Ball. Stats: Magnemite has great Special Attack and Defense in all of its forms. Can also be found at Malie City in the Outer Cape grass. However, its incredibly fast and strong, and Sleep Powder is a huge niche over its Grass-type competition.Īvailability: Early, in the grass on Route 1 and Hau'oli City. The late availability of the Sun Stone really hampers its viability, as well as its weak movepool and defensive typing. Hau is a good matchup, though it should be careful around his Fire-types and Rowlett/Datrix/Decidueye.Īdditional Comments: Own Tempo is the preferred ability to cooperate with Petal Dance, its main selling point. It easily KOs Lycanroc and does well against Primarina, but struggles against everything else. Don't even try using it against Kahili though. Olivia is a easy win (though Probopass can be annoying with Thunder Wave and its great special bulk), and Acerola is OK outside of Drifblim and Froslass. Against the Elite Four, it does pretty okay against Hala as it can use Hariyama as sleep and set-up fodder (though Ice Hammer from Crabominable OHKO's you). Lusamine is a pretty OK matchup outside of Mismagius' Mystical Fire. Gladion is a toss-up, as it handles Water-type Silvally and Type:Null decently but fails against anything else. Kommo-O hits very hard against it, but Lilligant outspeeds it and puts it to sleep, potentially utilizing Dream Eater as well. Vikavolt is pretty iffy, as while it resists Electric it can't do much back. Cakewalks Totem Wishiwashi, but falls very flat against Salazzle, Mimikyuu, and Lurantis. Major Battles: Gets hit too hard to be of much use against Hala, though it can potentially cripple a Pokemon or two. Petal Dance and Giga Drain can be enough to suffice though due to their sheer power, especially when it has evolved. X-Items can somewhat go pass this, however. Sadly, though, Quiver Dance is at level 28, which is hampered by the Sun Stone not being available till the third island. ![]() Sleep Powder in particular is great for getting free turns, especially as a Lilligant. Support wise, however, it gets all that it really needs to. Offensively, it only gets access to Grass-type moves, Normal-type moves, Hidden Power, and Dream Eater. However, Poison, Flying, and Bug types are rather common, so it's chances of staying in are limited. Typing: Grass is a solid typing for taking out the Rock, Ground, and Water types throughout the game. But Lilligant has a very good speed stat for Alola and very high special attack. Stats: When it starts out as a Petilil, its starts are pretty mediocre outside of its Special Attack. Has someone reserved Petilil yet? If not, then I will.Īvailability: Can be found immediately after the first trial in Moon version.
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